Gamification in Retail: Frubes Lunchbox

Frubes gamified the lunchbox experience with a new, interactive online game that’s not just about snacking.

It’s about having fun and winning big.

Gamification in Retail: Frubes Lunchbox

Frubes is a popular brand among kids in US and UK, and they have just launched an online whack-a-mole style game featuring their beloved characters.

This game is part of their broader “Freeze ‘Em” summer campaign, which encourages parents to freeze Frubes and use them as a chilled treat in lunchboxes.

But this isn’t just about keeping lunches cool.

The game offers kids the chance to win exciting prizes, including a PlayStation 5. It’s a smart move from Frubes, combining product engagement with the thrill of competition.

What makes this campaign stand out is its use of gamification.

A growing trend in marketing that turns everyday experiences into interactive challenges.

By integrating a game that’s easy to access and fun to play, Frubes is not just offering a snack; they’re offering an experience.

The campaign is further amplified by strong social media and content creation strategies.

For parents looking to make lunchboxes more appealing, and for kids who want a bit of fun with their meals, this campaign is a win-win.

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